
The many aspects of these games which make them so unique and incredibly entertaining to play should not be overshadowed or ignored because of the appearance of characters or certain personal political leanings. The creatures, landscapes, and storyline were all fantastic in the original Subnautica, and I don't doubt that these same things that I loved about the original game will be even better in BZ, with the knowledge and experience that undoubtedly came from developing the original, award-winning game. The team created a truly mystifying, alien world that begs to be explored. I don't really mind playing as a man, in most games you don't have much of a choice, but seeing the main character in this game made me smile, and for that I thank you! I made this account so that the most recent comment on this thread wasn't disparaging the devs for "SJW nonsense," whatever that means. I also would like to say that I really appreciate the team's strive towards inclusivity. I can't tell you how novel it is to me, as a woman, to play a game in which, by default, your character is female. That being said, I really enjoyed the portion of the game that I did play.
RAAZ REBOOTED RELEASE DATE FULL
I loved the original Subnautica, and when I first saw the news of a sequel game I was absolutely thrilled! I bought it as soon as it hit Steam, and did play around for a bit, but decided to wait until the full release so I could enjoy the game in its full glory. You've done a good job capturing the arctic atmosphere and making a believable environment. I almost feel cold sometimes when I'm playing this. All in all good work so far, some more work to go and I'm looking forward to seeing how it gets done.Īnd as much as I complain about the storms, the sound effects and visuals are on point, not just for the weather but for most of the environment. I can just use console to disable the cold so that's not a huge issue, but it sucks to have to turn all of the weather off just to avoid the blinding storms, I enjoy most of the other weather effects that I can actually still see in. That seems more like a "survival" mode kind of thing. I could really live without the blinding snowstorms that turn my whole monitor white for a minute or two, & frostbite is too restrictive for my play style, dying of cold instead of being allowed to explore in "freedom" mode doesn't really fit. My two cents should either be another gamemode added, or give "freedom" mode slightly less restricting weather conditions and cold disabled. No void guardians yet either, hoping to see some of those in the future. Rode some Whales, saw some Sea Emporers too but they don't count since they're friendly. The only leviathan I've seen so far is the Ice Worm, YES!!!!! More leviathans please that is my favorite part of these games. It still needs work but the hoverbike is a great idea, I can see a lot of potential there. played for hours, went on to find all kinds of awesome critters and I appreciate how the new plants allow deeper exploration by harvesting oxygen sacs and swimming up to certain fish. That being said, I finally made it past the intro and into the water.
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It is early access so for all I know there's more going on here and maybe starting a new game will add something fresh and I just haven't seen it yet. I get that's probably a lot to ask for without just going for another crashed ship scenario which I admit would be a bit cliche after a while. the new game is missing that, starting a new save wouldn't add any new perspective for the player. The Aurora Crash made sense more than once because multiple life pods dropped, and you see it from the perspective of a different pod. Was disappointed to see that every new game in Below Zero opens the exact same sequence and it happens in the same spot. Also I really like that the spawn was random in the first game, it gave me a reason to play more than once becuase I was more likely to explore parts of the map I hadn't been to before if I created a new save/spawnpoint. I obviously want that experience again but that shouldn't compel design decisions for new games. The first Subnautica was one of my all time favorite gaming experiences so my opinion is biased take it with a grain of salt. Not just the voice acting but all the walking and forced story sequences in the beginning were definitely not my thing.

I'm one of the people who was put off by the intro.
